Hey there, thanks for the feedback. Glad you were able to enjoy the game despite it's issues.
The UI problem is one I didn't discover until after release, but I'll be fixing that for after the jam. I still appreciate the feedback on it, and I'll look for somewhere else to move the ore counter to.
In terms of the accidental warping, space was an old input that was supposed to be disconnected because it also interacted with the UI, pressing the currently selected button, which often meant deselecting the current trap mode.
For faster movement, that can be done, but standing to the side of the enemies is an intentional strategy, since it means you aren't out finding more ore.