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Sir Drentalken IV

2
Posts
A member registered Jun 10, 2020

Creator of

Recent community posts

Hey there, thanks for the feedback. Glad you were able to enjoy the game despite it's issues.

The UI problem is one I didn't discover until after release, but I'll be fixing that for after the jam. I still appreciate the feedback on it, and I'll look for somewhere else to move the ore counter to.

In terms of the accidental warping, space was an old input that was supposed to be disconnected because it also interacted with the UI, pressing the currently selected button, which often meant deselecting the current trap mode.

For faster movement, that can be done, but standing to the side of the enemies is an intentional strategy, since it means you aren't out finding more ore.

(1 edit)

I want to share a quick note on controls here, since it seems to have been missed a few times, which is fair given the lack of a tutorial. Although you cannot queue inputs for future actions, you can hold most inputs down and they will continue triggering. Just figured some people would like to know this. Also, the UI for trap selection is made of buttons, so feel free to click on them if you want. My bad for not attaching sounds to them.

On another note, related to the wall clipping bug, a patch fixing the bug (along with a few other bugs) will be released after the game jam judging period is over, but for now, I guess you will have to just settle for self control.