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(1 edit) (+1)

You should realy point out that there is a flashlight and people should use it, other wise you get lost pretty easily and miss the hints and the majority of the content.

Very interessting choice with the light and the shading, I liked that for sure. Also liked the interaction with the terminals.

There are some caveats I like to point out as constructive critism.

  • Movement and turning is slow, turning while moving is a bit clunky implemented and looks like a battle between two animations at the same time.
  • Shooting at an enemy(?) always gave me a pitch black screen for a couple of seconds, looks like a crash at first.

This has potential, would not mind playing a post jam version.

Thanks for the comment. I made the movements and turns slow because I had never played games of this genre and thought that it would be difficult for the player to navigate. Also, after each shot, I wanted the character to seem to fall, but I forgot to add sound and animation.