Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I’m not sure if I understood the game, I think 2 carrots was the max I ever managed to collect. My assumption is that there’s an order to collect them in maybe (though that changes every reset?)

So it feels just like playing the odds. Perhaps there could be multiple levels, but without changing which carrot is cursed on each? Then when you fail, and get reset to level 1, it’d be more tied to remembering with carrot is cursed as you attempt to beat the previous level you got up to?

Music matched the graphics which was nice, maybe making it loop would make it end less abruptly. Though given the game loop is quite short it nearly always doesn’t need to!