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bewear of the carrot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #14 | 2.182 | 2.182 |
Gameplay | #21 | 1.545 | 1.545 |
Softness/Innovation | #22 | 1.636 | 1.636 |
Art | #22 | 1.818 | 1.818 |
Theme | #23 | 1.727 | 1.727 |
Overall | #23 | 1.782 | 1.782 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you use?
gdevelop
How does your game fit the theme?
a small rage game my first 3d game
Self Made Stuff
Music
I Used Assets
Do you want your game to be played live?
yes
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Comments
I don't understand, is there a way to tell which is the "cursed" carrot or is it just random luck each time you grab one whether it turns out to be cursed or not?
I’m not sure if I understood the game, I think 2 carrots was the max I ever managed to collect. My assumption is that there’s an order to collect them in maybe (though that changes every reset?)
So it feels just like playing the odds. Perhaps there could be multiple levels, but without changing which carrot is cursed on each? Then when you fail, and get reset to level 1, it’d be more tied to remembering with carrot is cursed as you attempt to beat the previous level you got up to?
Music matched the graphics which was nice, maybe making it loop would make it end less abruptly. Though given the game loop is quite short it nearly always doesn’t need to!
I really liked the Wererabbit! The animation and movement were implemented very well! I would have loved to see more levels and different gameplay elements added!