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Yeah I was already doing what you said, so that at least confirms I wasn't playing the game "wrong".

I learned that the problems only occur when using keyboard controls. If I use mouse clicks on the HUD, the game seems to work as intended and it is in fact turnbased. With keyboard input, it seems like turns are handled immediately while I hold the key down without any grace period, which results in adjacent enemies attacking repeatedly every few frames. I thought the game was real-time because of this, but now that I know it's turn-based, it's playable :D I just can't use any keyboard controls. For reference, my specs are win10, AMD R7 3700x and an Nvidia 2070S.

I'll give it a proper go tonight and will update my comments!

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Alright, I've given the game a few more attempts and managed to get a lot farther this time. My furthest attempts were via the water path of the 3 choices (water exit, field, cannery). At least, that's what I assume, because I did cross a foresty area but I don't know if that's the "field". The first time I reached the exit sign, I didn't go in but instead continued on into a spider lair. It didn't end well :') but after another attempt I did go into the exit and reached the second area with the boulders, fireballs, and later on the poison zombies, where I died after I didn't see one and mistakenly picked up a bottle while getting pounded from the side by him. I don't really feel like playing through everything again, because it's very delicate and janky, so I'd rather wait for a more polished version (with checkpoints? pretty please! :D )

I also have a reproducible hard crash. Just past the first guards, you've got the T-junction where you can go left or right, with the steam vents. When you go left, then up the stairs to the right, then move towards the tile with the lever, if you then turn left you'll notice the second blobthing a few tiles ahead on the lower level. Throw the oil pot to put the blob ablaze, then activate the lever, then step left, and a hard crash occurs with the text: "Wonkey Runtime Error: SIGNAL: Memory access violation GC state=IDLE". Pulling the lever might be optional, it's the throwing oil and then moving left (meaning away from the lever which is to your right) that triggered this crash twice for me. So I decided to abandon that route.

Other minor things:

  • I have to restart the game after each death, or else items duplicate and quests bug out during the next playthrough (like the intro fish quest). I think status effects might also persist.
  • Some camera angles cause the world to be very up close and cover the screen and the UI buttons, as the UI is not rendered over the world
  • Sometimes clicking the UI movement buttons doesn't register properly, it takes a few clicks in different positions before it registers
  • Attacking the ghost when walking into it for dialogue
  • I wish there was a "wait in place and do nothing for one turn" action
  • Some interactables (like the lever and the steam valve) activate on other inputs, not just space
  • The game continues after death; I still had my inventory open and I could drink a health pot and keep moving etc, but I could hardly see anything as there's a fullscreen game over overlay covering the game
  • I had to crouch in the forest area in level 1 because I couldn't see anything while standing up
  • Enemies (and you as well, I guess) ignore height level differences. Enemies standing on a platform twice as high as me could still hit me. Same with throwing rocks at a snail on top of the stairs while you're at the bottom. Could be intentional, but doesn't feel intuitive for melee combat
  • I wish the game would clear and briefly block any inputs after taking damage, so you don't get killed within a fraction of a second when you don't notice an enemy and are already performing the actions

All in all it feels like a diamond in the rough. The game feels very ambitious, but falls flat due to the jank, movement system, and unforgiving gameplay without saves/checkpoints. I'll wait for the updated version :D

excellent - you got that far - very impressed.

You've given me a lot to chew over in superb detail. I'll get onto fixing the bugs/features.

There is a wait key - press 'P'. It's not listed in the controls