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(+1)

Thank you for playing and the feedback.

Yes, the UI scaling is a bit off, especially in the WebGL version. I just added a fullscreen button to ease the pain. It was on the TODO list but did not make it into the last build.

Actually I had plans for buildings that can be visited but they quickly went out of scope as other tasks seemed more important.

Jil endless talking was part of the themes  and since everybody hates it, I'll remove it post jam :-)

I put some time and thoughts into the movement as it is an important part in the overall experience, thank you for noticing.

Gonna check out your entry later.

(+1)

I actually like the idea of Jill's perpetual moaning! It's initally not obvious what's going on with that dialogue. I think if Jack also had dialogue. A bit of back and forth. That would be tremendous.

And yeah, stop 'em arguing when there's other dialogue!

Honestly, you put this together in a week, which is nothing short of tremendous.

Thank you! I used a very early version of my "Classic dungeon crawler kit"  that also includes a level editor + stats system, movement, etc... This cut down development time quiet a lot and helped me to find the weak spots in the kit. An "eat your own dog food" style approach basically. Major take away, I need to add more validation...