Thanks :) apologies if I simply missed these in the rules. Im familiar with Ironsworn having played Starforged regularly so if the answer to any is narrative it makes sense.
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How to find the boss room? Is it always just the last one?
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Can you sell objects to NPCs using the value oracle if it makes sense narratively?
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NPCs actions oracle, are these always required or can you decide based on the facts about them what they offer and roll on Wisdom for speechcraft to try and gain said thing possibly?
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What does "Back tracking through a room requires a room roll at -3" mean? Is this just a d6 as normal -3?
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Came across 3 times warriors (Hobgoblins) which meant after two rounds I was pummeled due to a few bad rolls, am I missing something? In fairness my stats were quite poor from the outset.
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Could this be made easier by disabling an enemy or two using a combat maneuver and focusing on fighting 1 at a time if the narrative could fit?
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Am I right in saying the scope isnt limited to "dungeons" as such and its just the case of treating an overworld environment as if it had "rooms" for places?Think you've already covered this.
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Finally, if a room prompt says Food + Treasure, does the food part serve any purpose other than flavour (no pun intended haha)? e.g. can it be used to rest and restore health? Curious.
Thanks again! The first session is always hard to understand the general flow but can tell I'll thoroughly enjoy a drop in session every now and again with the game :)