This is quite odd. I was planning to record the game play but when capturing with OBS the game hide the mouse cursor even if it’s visible in the recording: https://youtu.be/dxRqEWpZhe8
However, once I closed OBS and restarted the game I can see the mouse. So something really strange is happening with how your game runs.
Now to the game. I really liked the assets. Their extruded 3D but yet flat shape.
The movement was quite slow really, and while moving around of the ship I could walk inside lockers and basically come too close to the walls, it felt like. The camera should probably have been moved back a little bit and movement made much faster.
I played through the red planet. I suffered a bit of sanity because I figured it didn’t matter to insert a single of the signs first and then come back to solve it. But that apparently counted as attempting it with just one put in. The insert signs UI also kept popping up all the time afterwards as I was running around interacting with things.
Speaking of, I honestly got a bit too lost. It would have been nice with some map or having the layout be a bit less complex.
A very small thing, after solving the riddle the thing disappears but it’s still there blocking movement.
I though I could just press the return to ship button there and then, but I wasn’t allowed. Which made me think OK I have to find my way out. And promptly got lost in 10 minutes trying to get out.
When out of the cave I though I could press it to go home then. But no. And by then I think in my mind I gave up on that button walked back to the ship and flew to the next planet. And it’s only now that I realize that the button might have been for when on the ship to be able to walk around in the ship again. If that’s the case, it should probably not be called “Return to ship”.
The next planet I landed on, I should say I had no sanity or health damage. I took some steps and then the screen turned black with some eyes all over it. It seemed I could still move, but I had no idea where and whatever I did I seemed stuck in the black eye things so I gave up there.
It feels like a pity because there seems to be a whole lot of systems in the game, and I liked the art style. So if only the movement had been a bit snappier and the situation I ended up in a bit more understandable, I would have kept at it.
I probably spent 30-40 minutes in total though.