Thanks for the detailed response. I don't know how to address the OBS issues, but as a user of OBS I can say its a fickle beast sometimes lol. I can try and see how the engine interacts with screen recording.
The movement could definitely be faster I'm learning. Even while playing other entries and going back to mine I can feel how slow it seems in comparison. The walking into the lockers was a mistake on my part which allowed navigation into the space, rather than an interact only on the object itself. Something I plan to clean up post jam.
The red planet maze I personally believe was already fairly small, with enough landmarks, and no pits/spinners/teleports to get around without warranting a minimap. I don't think I would change much there but I can take a second look. And thanks for the recording that will help analyze it more.
The rune puzzle disappearing and preventing movement was a mistake on my part not replacing the navigation on the tiles to allow walking. a simple fix, but a good note. As far as it popping up after closing it, that's not something I was immediately able to replicate and somebody else had mentioned this too, so I'll have to do more testing to find out what causes it.
The eyeball event was not based on sanity, but just intended to be a spooky/confusing moment to reinforce the them. It's a a fairly small space, but I could have added more spaces to step on to let you escape or set a timer to put you back. I know that part can be pretty jarring.
The spaceship skill could use a tooltip description to explain more what it does - the intention was not to let it be a fast travel tool, just a way to actually get back *in* the ship when flying around. Many of the events based on madness level occur after interacting with the statues and getting neutrinide crystal, so I didn't want these just to be skipped.
Thanks again for playing and this valuable feedback will help me fix it up.