Good to know my plans are what people actually want! In my first devlog (not that I'd expect you to read it before giving feedback, this is a game jam lol) I talked about what I wanna implement after the rating period is over and two things in my roadmap are difficulty options and the ability to turn off the wrong input hint lol. For now since I didn't really have enough time to implement options, I went with the box turning red because otherwise it was reeally hard unless you got them right next to each other 😅 like I couldn't solve it at all, but I'm sure there are people who could do it and would like the challenge so I do want to give the ability to turn that off eventually