Good to know my plans are what people actually want! In my first devlog (not that I'd expect you to read it before giving feedback, this is a game jam lol) I talked about what I wanna implement after the rating period is over and two things in my roadmap are difficulty options and the ability to turn off the wrong input hint lol. For now since I didn't really have enough time to implement options, I went with the box turning red because otherwise it was reeally hard unless you got them right next to each other 😅 like I couldn't solve it at all, but I'm sure there are people who could do it and would like the challenge so I do want to give the ability to turn that off eventually
Raphael
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Thank you!
That bug is interesting... I thought maybe it was something I accidentally broke along the way, but I tried both backspace and delete and they removed the number for me. I'm realizing I should have made a way to clear it for mobile devices, and this comment made me aware that I needed to put those in the controls in the description! Were those keys not working for you, or was it just my neglecting to mention them in the controls section? (so I know if there's something else I'll need to fix later)
impressive world generation, smooth UI, and interesting/fun concept! honestly, I'd probably play minecraft off of peaceful mode if there was something I could do to prevent monsters from even bothering with me
I felt a little too short but honestly that's just a realistic gaming experience for me lol
Thanks! I'll admit I was using a package to generate the sudoku and only then added the incorrect clue
As far as the keys, I a) forgot to put in the description that you can use P to switch to pen and N to switch to notes! and b) tried, but wasn't able to get the selected box to refocus after clicking one of the inputs below. B is something I intend to work on after the jam, and I can probably edit the description right now so thanks for letting me know!
Many game jams I've seen will specify whether or not this is allowed, but this one doesn't seem to, so I was wondering if it's okay to e.g. download sprite assets from itch.io and put them in my game? Either way I'd make sure to give credit and a link to the assets used, but this would definitely save me some time and make the game look better
I was thinking it was bc you're changing the content of the a tags whenever there's a level upgrade and that changing the content of the tags would make them flicker in and out of existence, but I just did something like that (changing the content at requestAnimationFrame speed) and it still registered clicks, on both buttons and anchors
so idk what bug causes this
Cool game, but the screen is way too large to be accessible (my computer isn't even bad but it just couldn't close to fit the screen in my window until I fullscreened it, and then the controls panel was off the screen) and it'd be nice to be able to switch off the sounds because I was jamming with the music but the death sound activates my fight or flight
I couldn't figure out level 4 but I'm pretty sure that's a me problem lol
Very creative idea with the different shapes having different abilities, fun sound effects and graphics, useful tutorial, and nice music!
My only suggestions are to make the menu more accessible by giving more options to control them (eg on the main menu, the mouse can change what item is selected by hovering but it can't actually use the buttons? Like I had to press enter to play) and to prevent the arrow buttons from scrolling the page. I don't know what you used to make the game, but if you did it in JavaScript a simple "e.preventDefault()" would work (although unfortunately they would still scroll until someone interacted with the game, but that's a problem on itch's end, not yours)
I haven't had that problem, so it might be on your end, or it might be a problem with the game that only shows up on some devices (so still a bug that the creator would have to fix). I'm using Brave, which is very similar to Chrome, but it uses a lot less memory so maybe that has something to do with it? Like, it's possible that the code listens for the event in a way that might miss it if a frame is skipped due to low memory. IMO, this seems like something the creator should look into, but it's also possible that it's just your computer. Is anyone else having this problem?
I really hope you continue working on this after the jam ends because if you make more levels, I wanna play them!!! I don't know if it needs a tutorial (or at least a line in the description pointing out that some platforms only work in certain light settings) or if that realization is part of the fun. It was frustrating at first, but it should be. The graphics are good, and I love your implementation of the "Switch" theme. Very creative and enjoyable!
It was kind of hard to understand how to play at first (there were instructions but they didn't really help), but once I figured out what to do it was really fun! As far as graphics go, I love the design of the game. It's minimalistic in a way that looks really good, and I like the little animations it does when you get points. Accessibility wise though, I do hope you continue working on the game once the rating period ends, because I think the high contrast mode you mentioned will really help. A tutorial might be nice.
Overall, great game, fun to play, good visual design, and I think if you continue working on it and market it well it could be very successful.