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I liked Micro Machines back in the day, this is a nice callback! I had fun, would have liked if there were a few more levels, but I understand that the jam duration limits such things. I (unfortunately? with this jam theme) didn't really find much bad about it. Not sure if there's much more I can add, well done with this game!

Thanks for the feedback. Yeah, there was not enough time to finish, but I will spend a little more time soon on this at least to finish off this first level. And then possibly add a few more levels? Will keep you posted. And, I promise to do worse in next year's jam ;-) Thanks again for the feedback.

No worries! It would be nice if you added some more indeed.

I hope we'll all do worse if and hopefully when SBIG 2020 rolls around. :D

I haven't managed to add any more levels to the game yet, but I have made some changes that hopefully improve the aesthetics and gameplay. I would love your thoughts on the changes before I start working on additional levels.

I gave it a try, you really changed a lot! I'll try to compile my feedback from my playthrough:

-The aesthetics of most of the level and the cars are quite nice, the car without a hull is a cute touch. I don't know if it's just personal taste, but I am not a big fan of the wood texture of the table (or rather the individual boards, specifically, I think a texture without strong lines is a better fit to your level layout). I like the tape marking the level border a lot, I can't remember if that was in the last version already.

-The individual cars seem to control differently? I did not test long enough to verify that, but the hull-less car (Sorry, did not remember the names) felt extremely hard to control. If that's intentional, you could consider adding a description to them in the next build, maybe give them difficulty ratings? (Or make it so that different ones are more suited to different levels, but that might make the selection moot)

-I would suggest against using the floppy disks as damaging colliders, since there's also a ramp with them that you have to drive up on. I crashed into them once without much thought and died, which is not a big deal to me, but I think consistency in what hurts you is probably a good thing to aim for. (Or alternatively, giving damaging objects a visual cue like a red border might work, but I think that would make the game look less nice. Though you could make it fade in only when closing in on the object or something, I guess)

-I can't remember if the last version had sound, but I think it did. For some reason, there was no engine sound for me after selecting a car. I don't know if it's a bug? On the note of audio, the victory sound seems quite loud compared to the other effects, which startled me a little.

-This test level seems to need some quite specific navigation to be able to make it even without touching (m)any objects. I think it's a good level overall, but I think I would place it later in the game when you add more other levels. 

-You seem to have removed the ability to jump off of the elevated objects, which I found a bit disappointing (Unless I misremember, and the old version already did not have that). I don't know if its on purpose, but I think a game like this profits from being able to do jumps off of things, I think that's a nice feeling.

I hope this feedback doesn't sound harsh, it's not intended to! I think it's great that you went back in and improved the game, and I hope any of the points I mentioned are useful to you if you keep working on the project!

Thank you so much for the feedback. I really appreciate you taking the time to play the game and providing such detailed notes. It's really helpful! I will try to address all of your feedback and suggestions in future builds. Thanks again for taking the time to review the game.

No worries, and good luck!