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Take that Apophis!

This is such a fully formed experience with such a strong style it's actually kinda nuts. The story and dialog and stuff was on-point, I also want to uppercut anyone that blocks my way with riddles lmao. The characters had personalities and the fact that it was so strongly themed was really impressive, I actually feel like I kinda learned something about the mythology, though I didn't fact check that at all :D

Combat was well implemented, though to be honest I did rely heavily on just attacking but that's pretty standard for me unless the combat is difficult enough to require using abilities, that's more of a commentary on how difficult it is to balance jam games and my own laziness than anything though. I did have to use healing and debuffs in some cases.

The levels were fun to explore, they weren't to large and maze like to outstay their welcomes and the objectives (Liek the buttons) were super clear so I didn't worry to much about missing key things. That last level is gorgeous, with the space tiles. In general the visuals are very well put together, obviously heavily "sand" coloured but that makes sense given the setting.

Audio was good as well, I appreciated that the audio was reactive and changed when I went into battle and stuff.

I think this is just a really strong and complete experience. Well done!

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Thanks for the comment!

You should definitely check Egyptian mythology out (which I adapted loosely), because there is a lot of cool and unique stuff, but also because a lot of themes are present in other mythologies.
The riddle passage was actually from Gateless Gate, some zen book huhu: https://www.bowzwestchester.org/2020/01/gateless-gate-36.html

Combat is pretty easy, but I felt like increasing the difficulty for a jam game, where people don't come to be kicked in the private parts, wouldn't be fun. Especially since a lot of people are not used to JRPG code/systems in this community.
Thanks a lot!