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The game very well creates the atmosphere of fear you are aiming for. Combat could be a bit more versatile, with different attacks/skills to use. The difficulty of the combat was fine for me: In theory I should be able to kill a rat without taking any damage, but in practice I only managed to kill 4-5 Rats in my best run. I did not find a way to heal (I see in the screenshots that there are potions, but I did not find any), that limited my ability to kill all the rats...

Things you might consider:

  • Slowly heal over time (When I went outside and found a dungeon, I was still bruised from the dungeon in the town so that I did not come far.)
  • Let the rats drop some loot (like healing potions, gold, etc.)
  • Add something to find when outside of the town: Healing Herbs, etc.
  • Let the NPCs wander around

Hey, thanks for checking out my game! Its strange that you didn't find any health potions, another player had the same issue and there should be plenty of them. I hope I did not accidentally remove them in the update!

I like your suggestions, a lot of them are already in my backlog. I like the idea of gathering herbs in the wilderness. That should be fairly easy to add and will help solve the health issue as well as adding something for the player to do. I also want to add campfires for passive recovery.

Another player discovered that you could loot the rats dagger from them! An accidental feature but one I will expand!

Thank you for the valuable feedback!