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(+1)

Very clean and polished core game!

I stopped playing around the time the farmer(?) was introduced

  • Maybe just a bit more juice to make completing levels and solving parts of the puzzles feel more rewarding
  • Retrying felt a tiny bit tedious - maybe look at removing the done button or making visibility of the different paths available? but maybe I'm impatient!
  • The waypoint seemed to always indicate they were going to try to pick something up? maybe some markers on paths to indicate events - especially if your route is missing something needed?
(2 edits) (+1)

Thank you for playing!

Interesting suggestions you have here :) You are right that the game needs some juicy animations, but they are not in our immediate plans. We first want to be happy with our set of characters and levels.

I like your idea about indicating when characters pick up resources along the way. However, showing all the routes at the same time and pre-calculating all the events are not things that we aim for. Not knowing how everything will work together is the main challenge of the puzzle. In Forest Farming, you set up individual farming routes and then run the simulation to see the result.

We can, however, indicate if each individual route makes sense, and this is a good point.