Very clean and polished core game!
I stopped playing around the time the farmer(?) was introduced
- Maybe just a bit more juice to make completing levels and solving parts of the puzzles feel more rewarding
- Retrying felt a tiny bit tedious - maybe look at removing the done button or making visibility of the different paths available? but maybe I'm impatient!
- The waypoint seemed to always indicate they were going to try to pick something up? maybe some markers on paths to indicate events - especially if your route is missing something needed?