Interesting idea with the traversal mechanics, though I found the grab frustrating until I figured out how it works. Maybe some more UI feedback on whats going on with that would be helpful for smooth brains like me. I'm not sure if there was ever a situation where I wouldn't want grab to be enabled.
The rest of the movement is snappy and feels good. I really enjoyed the jump. I definitely over shot a few times and had to circle back, but I again I just had to slow down and be more deliberate with my movement. The fact that it unlocked a bunch more of the level built a great progression to the game.
Strong presentation with the vibey opening and closing cut scenes and the presence of the cute little robot dude. I think this game looks and sounds really good, the environments are varied and the space is large and logically consistent as a kind of mine or something. There was also just a ton of polish and variety and environment art that made the space fun to explore, it wasn't just a bunch of corridors. I especially liked the cafeteria with the posters and tables and stuff, then to come back and be able to jump across the rafters was a cool way to revisit the space in a new way.
Overall a very impressive game with a ton of content, a lot of polish, and some really interesting gameplay ideas.