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Interesting idea with the traversal mechanics, though I found the grab frustrating until I figured out how it works. Maybe some more UI feedback on whats going on with that would be helpful for smooth brains like me. I'm not sure if there was ever a situation where I wouldn't want grab to be enabled.

The rest of the movement is snappy and feels good. I really enjoyed the jump. I definitely over shot a few times and had to circle back, but I again I just had to slow down and be more deliberate with my movement. The fact that it unlocked a bunch more of the level built a great progression to the game.

Strong presentation with the vibey opening and closing cut scenes and the presence of the cute little robot dude. I think this game looks and sounds really good, the environments are varied and the space is large and logically consistent as a kind of mine or something.  There was also just a ton of polish and variety and environment art that made the space fun to explore, it wasn't just a bunch of corridors. I especially liked the cafeteria with the posters and tables and stuff, then to come back and be able to jump across the rafters was a cool way to revisit the space in a new way.

Overall a very impressive game with a ton of content, a lot of polish, and some really interesting gameplay ideas.

Thank you for playing and I am glad you had a good time with it! Also please don't feel like not figuring the grab out right away is on you, probably the biggest mistake I made in making this game was not toggling the autograb on as soon as you pick it up, haha. As for when you would want to have that off, there was more platforming planned where falling straight down would have been more beneficial than clinging of of a ledge would have been, but we never made it that far. UI for it was also planned, but I ran out of time and couldn't fit it in.

We are particularly proud of the presentation and level design, so I am glad you found those two categories to be to your liking! The little robot is the titular Gizmo, who was meant to have more dialogue but alas, jams and time limits haha.

Either way, thank you again so much for your review and for playing!