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Thank you for that nice feedback! I sure appreciate it!

Power ups seems to viewed differently between players. I'm fairly sure I will make them more OP after the jam, just you wait...

The mushrooms and roots was my little computer decorating skill come to life... They are placed at random so each playthrough should feel different (if you only go to look for the mushrooms an roots that is ;) Nice that you liked the posters. I was not sure how well it would do in the game, but I thought it was a neat idea.  Also nice that you appreciated the credits, I am fairly satisfied with them if I may say. Also it meant you completed the game which give you a gold star *

I am aware of the dungeon being hard to navigate and the objectives in the game. But somehow I regard that as a good outcome, cause those things I can easily fix post jam. I would be more worried if the game in general was not fun to play, of totally broken.

Your suggestion to have skellies lose colliders directly will certainly be implemented. Some better hammer animation will come as well. I used to have same animation to hit blocks and enemies, and I think I should have kept that or made a better one, hmm.

Thanks!