Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Well this was really neat, I don't think I've ever seen a dungeon crawler where almost all the walls are destructable!

The mining felt good, movement was nice and quick, I loved the various items and powerups especially the speed boost. Also I liked how the material on the blocks looked when cracking.

The AI voicework was nice, as were all the sound effects and music.

I liked the little details like the mushrooms and roots spread around occasionally. And as someone else who also plugged their other games in their entry this year, I love the posters in the bedroom! And I also liked the credits, I don't know why exactly but it gives a nice feeling of closure when they exist in a jam game.

The only major issue I ran into is that navigation felt very confusing. Like aside from running into the obsidian blocks or the hallway to the bedroom or statue room there were no clear landmarks. Well, I guess there was actually the the four pillars around each piece but those are pretty far into the blocks. I just resorted to clear cutting as much as I could.

Beyond that, I would've liked if the skeleton enemies lost their collision immediately after dying like the bombs. Because often I would be mining a line with the speed boost and I'd instantly kill the skeleton, but then there'd be 2 seconds or so where I watch its slow death animation and can't move forward.

I also thought the hammer animation and hit feedback when attacking enemies wasn't great. But I also don't think that was the focus of this game, and I'm not one to really judge in that regard lol.

Overall, I enjoyed it, good work!

(+1)

Thank you for that nice feedback! I sure appreciate it!

Power ups seems to viewed differently between players. I'm fairly sure I will make them more OP after the jam, just you wait...

The mushrooms and roots was my little computer decorating skill come to life... They are placed at random so each playthrough should feel different (if you only go to look for the mushrooms an roots that is ;) Nice that you liked the posters. I was not sure how well it would do in the game, but I thought it was a neat idea.  Also nice that you appreciated the credits, I am fairly satisfied with them if I may say. Also it meant you completed the game which give you a gold star *

I am aware of the dungeon being hard to navigate and the objectives in the game. But somehow I regard that as a good outcome, cause those things I can easily fix post jam. I would be more worried if the game in general was not fun to play, of totally broken.

Your suggestion to have skellies lose colliders directly will certainly be implemented. Some better hammer animation will come as well. I used to have same animation to hit blocks and enemies, and I think I should have kept that or made a better one, hmm.

Thanks!