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(+1)

I played it through and enjoyed the whole experience quite a lot. I love the auto battle system and the constant improvement of your party through the generous loot and XP, that made the game quite addictive to me! 🙂  I agree that the levels are a bit too big and repetitive, I had some trouble finding the portal that lead to the next level and lost some time backtracking.

It would have been nice of each level could have had its own wall and floor textures, or at least a different color scheme, to give the impression that your are progressing, and also I wish there was subtitles because English not being my first language, I'm sure I missed some of the lore/hints.

Loved the sound design too, especially the sound of an enemy approaching. This kind of minimalistic experience is right up my alley. Very solid entry!

Glad you liked my recording of deforming an empty can of beer for the monster movement sound. I was pretty happy with how it turned out.

As for finding the exit, I noticed the same when Captain Coder streamed the game, that an unlucky placement where the exit is on same wall as the entry to the room that the player took makes it very invisible. Since the levels are so so austere at the moment too, there’s no reason for the player to look about. Rooms are just places to be attacked. I have plans to add area effects and style the exit room in general as distinct from the others. And just actually dress up the levels.

Subtitles are high up on my TODO list.