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Glad you liked my recording of deforming an empty can of beer for the monster movement sound. I was pretty happy with how it turned out.

As for finding the exit, I noticed the same when Captain Coder streamed the game, that an unlucky placement where the exit is on same wall as the entry to the room that the player took makes it very invisible. Since the levels are so so austere at the moment too, there’s no reason for the player to look about. Rooms are just places to be attacked. I have plans to add area effects and style the exit room in general as distinct from the others. And just actually dress up the levels.

Subtitles are high up on my TODO list.