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(+1)

Everyone agrees, me included. The UI… suck. And the walls and floor. It should really give reflect what the intro described. However I’ll manage to do that.

Really interesting reflection about the potential frame stop. It could be a consequence of how I implemented the movement controller… Was it in particular while changing direction or also when keeping forward pressed down? If you remember…

The presentation on the autobattle came from a more involved idea about the Crit-Tick interaction. That pressing it would freeze time and you being able to reroll any of the rolls visible and thus voiding what came after it. But while I think that’s a cool mechanic, I don’t know anymore if it suits the game. So focusing on the participants with damage numbers flying about is much better. Making issue for it right away.

It was during all movement, if I remember correctly. So also while pressing forward down.