This is an incredibly cool jam entry. The gameplay of killing enemies to collect coins and going through special rooms was handled really well and I thought that the sound design and visuals were really cool. I found the upgrades incredibly fun to use as well and they provided a good bit of further enjoyment to the game. My only real problems with this game is that it honestly felt really easy and there wasn't too much variation in slaying the enemies (more enemy types or other stuff like this would help this out). I also thought it was a tad short for what it was trying to be. Overall, I really liked this one.
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I’m glad you enjoyed it! The game didn’t have more enemies, partially because of me, the artist. Since all the animations were handmade, it took quite some time to finish. By 3/4 of the available time, we had to choose between adding more enemies or finishing and refining other parts of the game. But we are definitely moving toward expanding the bestiary in the post-jam release!