Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nemer Salimos

21
Posts
4
Followers
6
Following
A member registered Sep 15, 2017 · View creator page →

Creator of

Recent community posts

I’m glad you enjoyed it! The game didn’t have more enemies, partially because of me, the artist. Since all the animations were handmade, it took quite some time to finish. By 3/4 of the available time, we had to choose between adding more enemies or finishing and refining other parts of the game. But we are definitely moving toward expanding the bestiary in the post-jam release!

Hey, thanks a lot! For this art style, I waited for the gameplay to be kinda solid so that it could go along with. I appreciate the feedback. We are improving the game feel and even reworking the coin collecting sound design!

Hey, I hope you have fun playing our game!

Very interesting take on the genre, but I think you missed a great opportunity of playing with the physics of a plastic bottle half filled with water, which would be SOOO COOL.

(1 edit)

Nice game! I would just recommend being mindful of the scale of objects when using pixel art. If one image is noticeably larger than another, it can cause visual discomfort. This is evident with the enemies and the player, which are visibly on a smaller scale than the rest of the game

Hi, thanks for taking the time to review our game! Talking on behalf of the art, yes, it was all draw and animated in one month for this game using the opensource program Krita. We wanted to create an immersive experience right from the beginning, and it’s great to know that it worked for you. We'll keep polishing and refining the game. We truly appreciate your support!!

  • A arte: É linda, pela página do Itch não dá pra ver direito, mas foi você quem fez essas artes? Está maravilhoso.
  • Melhoria da Interface do Usuário (UI): Melhorar a UI do texto no início do jogo, considerando deixar as bordas pretas do fundo do texto ficarem borradas nas pontas.
  • Transição Pós-História: Após a história acabar, considerar dar um fade to black para dar um tempo para o jogador absorver a história e então cair no menu, onde toca uma música bem mais empolgada.
  • Reação dos Inimigos: Adicionar uma reação nos inimigos após você acertá-los, pois no momento eles apenas continuam se movendo.
  • Escala dos Objetos em Pixel Art: Ter cuidado com a escala dos objetos quando usar pixel art. Se uma imagem está com uma escala maior que a outra, é visível a diferença e pode causar estranheza visual, como é o caso dos morcegos que são visivelmente numa escala menor que o resto do jogo.
  • Acesso ao Menu: Considerar colocar o menu no ESC em vez de no M, pois é mais intuitivo e acessível.

É um ótimo jogo e visualmente incrível. Espero que continue o projeto!

Olá! Muito obrigado. Foi muito interessante trabalhar nesse tema, uma quebra no repetitivo "tema escrito". Fico alegre em saber que você gostou :D

Really? Omg, thank you so much!

I agree with you, some changes on the crafting table would allow the gameplay to be faster and more dynamic.

Hey, thanks for the feedback. As the artist, this game showed me some challenges to overcome and I'm glad you liked the results!

That armour idea is great.

Wow, I had no idea about those traps problems, thaks a lot for that. 

In this game I learned a lot of how the balance in the strategic system can help or disturb the gameplay. My team is really lucky for the feedbacks we received, helped in many ways our growth as game devs.

Happy to know you enjoyed it!

Hey, thanks for the feedback!

Yes, we surely had problems with the balance of the game and finishing certain ideas trough the development. Your advice really touches crucial points that we can upgrade the gameplay and player experience.

It definitely was a fun JAM, yes! I had a lot of new experiences and was able to meet really nice people.

Again, thanks for taking your time to write a feedback.

Yeah, we planed to have both the gun/turret upgrade and repair system, but with no time left, we focused on fixing bugs and working the money balance.

Thanks for the feedback and glad you liked the game!

Thanks! Hope you can replay it on the final version ^^

The art is very cool. The idea of climbing a mountain against someone is a great idea!

I think more work on the jump would be great.

Great game! The feeling is crazy! I think you guys should put GIFs on the page to show the real vibe of the game

I'm grateful for your compliment and thanks!

I'm late, but thanks for your support and for the video!

I'm so glad you liked this. That was the main intention. Fun!

Thanks. Your music added way more life to the game.