I killed the final boss with just 2 health! That gave me kind of a Bloodborne boss fight feeling. I really had a blast playing this game. It looks basic and simple but it works very well almost on all aspects. Starting from art. I dig the black/white/red color pallette and simple wall textures. Enemy design is very cool. Those shadow type emerge from the ground slowly, it's pretty spooky. It's random enemy encounters but there's a subtle transition to battle screen. It's a very nice touch.
Combat is pretty straightforward but intuitive. I think parry system makes the combat more engaging. Destructable envioronment, another very cool idea. You can open shortcuts and other stuff with that in the future builds of the game. Inventory works great. Movement is smooth and feels good but feels a littlle bit slow i think.
Final verdict: I found this game much more fun and engaging than i expected. It has a simple but very well executed formula with good polish. If it was a little longer with some more content i think it could be the best game of the jam but even in this state it's a great game to create in 9 days. Cheers for your hard work and good luck!