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The game looks really nice but the gameplay lacks some strategic depth. I could easily play through the game without thinking about strategy. I just randomly mixed offensive and defensive cards and it worked out.

You could think about:

  • Make the game longer so that the deckbuilding aspect of the game really kicks in
  • Add some kind of permanent effects that force a proper response (Like damage over time, buffs, debuffs, etc.)

I also had some issues with the UI scaling. (I played on my laptop with a resolution of 3000x2000.)

Way more people playing with that kind of resolution than I expected! I've scaled the game a lot better for high resolution displays, I'll definitely lengthen out the game and add some more card/enemy mechanics to add some of that depth back in! thanks for the feedback!