The game looks really nice but the gameplay lacks some strategic depth. I could easily play through the game without thinking about strategy. I just randomly mixed offensive and defensive cards and it worked out.
You could think about:
- Make the game longer so that the deckbuilding aspect of the game really kicks in
- Add some kind of permanent effects that force a proper response (Like damage over time, buffs, debuffs, etc.)
I also had some issues with the UI scaling. (I played on my laptop with a resolution of 3000x2000.)