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I go with pixel art mostly. The kind with slightly less saturation and contrast giving a "dry" feel to my pieces. Pixel art because it's a lot easier for me to work with it. The only downside is that I often have a hard time figuring out good color combinations and usually end up with mismatches. I always try to keep it simple and minimalistic with less shadows and textures and more plain surfaces. Also give sprites bold colored outlines, usually of a dark color close to black.

https://lospec.com/palette-list

super cool. I love a good outline too

 I paint but still have trouble finding colors digitally. This website is pretty cool, you can download the palette into Aseprite and probably most programs. I also started to think of giving highlights a sun-like  "yellow" tint, and having the shadows be closer to the actual color, with maybe an exaggerated deepening of that color by increasing either blue, red or green to darker hues.  The yellow highlight feels like the warm sun rays hitting only some parts of the image- just some shade under a tree seems inviting because its closer to the "real" color

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Hey, thank you so much for the advice. I've heard people talk about hue shifting but didn't understand what that was really. I guess I also didn't  think it was that important. Your comment made a lot of sense. 

Never thought of using pre-made color pallettes, but I'll try it. And thanks for suggesting lospec,  I'm sure it'll come helpful.