I have played until island level 10 so I felt like now is a good time to give my feelings on the game. Overall, it's fun. It looks good, movement and combat feel smooth and there's a lot of ideas I like. I'll go over some of my thoughts in no particular order.
First, the character creator. I think it's really, and I do mean really, good. There's some slight... I don't know if I would call them problems, but just slight annoyances with it. For instance the buttons to select patterns are a little small, this can make it easy to missclick. It also causes text to sometimes go off the button which can make it difficult to read the text. Another thing I found slightly annoying was the character constantly making facial expressions when you adjust things, this can make it difficult to see how your changes are impacting the character, I found this particularly annoying when changing the ears. Beyond that I think the only thing that could be done to improve the character creator is add more stuff.
Second, I'd like to talk about combat and, by extension, movement. The combat in this game is overall pretty easy, though that's mainly because of one reason. That being that jump attacks are overpowered for some reason. They're so strong that they're stronger than charge attacks in my expirience, mainly because they don't need a wind up. Another reason why it's so easy is because when you hit an enemy they ragdoll. This allows you to just hit them when they're down. Speaking about ragdolling, I don't really understand the reason why the player can choose to ragdoll, other than just seeing the funny physics. Enemies don't take advantage of the fact that the player is ragdolling in any way, except the fact that they seem to spam their weapon sheating animation? Though that may just be a bug. Back to combat though, the only reason why I die anymore is because of one thing and that's fireball. Let me talk about the spells. Fireball currently feels bad to use, mainly because of its low projectile speed. The fact that it deals damage over time doesn't really do it any favors. When enemies use it though, it's a death sentence half of the time. The reason being that the damage of being set on fire can't be reduced, that coupled with the fact that all healing is over time makes being set on fire while at anything other than full hp pretty much guaranteed death. The frost spike feels better to use, it also doesn't feel unfair when used against you. It doesn't do a lot of damage, but the fact that it ragdolls makes it good against enemies. Against the player it isn't really any different from a regular weapon attack other than it being ranged.
Let's talk a little bit about movement. Movement in this game feels smooth, mainly because of the fact that jumping maintains momentum. I don't whether this is intentional, but you can very easily bunnyhop to reach insane speeds. This can be achieved by dashing, jumping air dashing and then repeating this when you touch te ground, once you get a bit of speed going you don't even need the ground dash anymore and you can just bunnyhop and airdash. If this isn't intentional I hope you keep it anyway because it's very fun to do.
The third thing I'd like to talk about is inventory and items. The inventory is probably the thing which I have the most grievances about, it's not bad but there's just a couple of slight annoyances. The biggest problem imo is that the inventory is too small. This is because there's no way to drop items (as far as I've found) which means you need to find some kind of container or a shop in order to get rid of items you don't want. This, combined with caps on stacks is very annoying. The cap isn't that bad on healing items since you never need more than 10, but the caps needs to be increased for keys and coins imo. I also don't think there's a need for three weapon slots, at least not right now. Since the only two weapons types (swords and maces) behave exactly the same. This might change when more types are added though. Spells being tied to enchantments are a neat idea, but I could see this becoming a problem when more spells and more enchantments are added. This is because you'll have to start weighing whether you want to enchant your gear with spells or more protection. This is cool from a balancing perspective but current way enchantments work as well as inventory could make this more trouble than it's worth. The last things I'd like to talk about for inventory are dye and patterns. I'm gonna be honest, I haven't touched these. For the simple reason that they're not worth it. The only way to get patterns and dyes is from the shop, you might as well save the money in order to get a better item. You also can't just slap the dye and pattern on your armor just anywhere, you need a specific... I don't actually know what they're called in game so I'll just call them crafting stations, where you apply the dye and pattern to your chosen item. This imo just way to convoluted.
Next I'd like to talk about enchantments. Currently, enchantments are worthless, gameplay wise at least as they're actually quite good at boosting the value of an item. The weapons that increase the damage of your weapon are okay early game, but the fact that they only boost damage by 1 or 2 make them worthless late game since I have found weapons that deal 40+ damage. This also goes for the enchantments that boost protection. This only leaves the spell giving enchantments on which you can find my thoughts above. I do quite like the enchanting system though, you can disencthant an item at a certain crafting station which will give you the enchantment as an item (this is currently annoying because of small inventory) which you can then slap on an unenchanted item at a different crafting station. Like I said, this is a cool idea but the weakness of enchantments currently doesn't really make it worth it.
Lastly, I'd like to talk about bugs I've encountered. As the person below me said, pressing Z during sex scenes soft locks the game. Speaking about sex scenes, if you perform two sex scenes on NPC in quick succesion, the second scene will play at an accelerated pace and won't give EXP (I don't actually know whether it's EXP, I'm talking about to purple orbs used to increase island difficulty). NPC's in general are a little buggy. When NPC are nearby to watch a sex scene, they will constantly spam their suprised animation while also spamming the text boxes. If you use the 'offer' action and it influences multiple NPC, when you're engaging one NPC in the sex scene other ones sometimes start combat. NPC that use allure of offer actions can draw attention away from your allure and offer actions, this can really become a problem when interacting with 3+ NPCs as they can distract each other from each others allure and offer actions, this can be particularly annoying if you're attempting to get two NPC to fuck each other. The cunnilingus animation seems to put your head the distance it would be if you had max snout length. Also, performing actual intercourse seems to sometimes cause the recieving parties dick to pop in and out of existence (if they have a dick, of course).
Overall, I'd recommend this game despite it's issues because I'm certain those issues will be solved in the future, along with that the core systems of the game are very good and the game feels good to play. This leads to the game having a lot of potential as long as more content is added and it makes me hopeful for this game's future. If possible I would like maybe a discord server or something where bugs can be reported and suggestions could be made.