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(+1)

I love games like this. I see you weren't able to finish it but you should, I'd play it.

Some feedback, the metal hit enemy sound is more suited for something that tells the player you shouldn't be hitting it, like a wall. It makes me feel like my hits are doing nothing. Fighting enemies with a short range melee weapon isn't very fun to me though. Definitely needs abilities or upgrades to be fun to me. 

Cool game

(+1)

Hi Qooorti, thanks for the kind comment. Maybe I was a little too ambitious : I wanted to go the isometric route initially, but it was too hard and I lost 3 days. 

About the metal hit sound, the weapon is supposed to be a pan, but you are right. It shouldn't do this kind of sounds against soft things. I will keep this in mind if I end up working on this game again. 
And about the range : there is a core mechanic in this game, which happens to be hidden. Killed enemies drop materials, which can be converted into xp when standing near the campfire. Whenever you gain a level, you get to choose between some augments. One of these augments is range increase. The early game is always melee though.

(+1)

I was trying to figure out how to get upgrades and just assumed they weren't implemented, I'll have to give it another look