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Hi Qooorti, thanks for the kind comment. Maybe I was a little too ambitious : I wanted to go the isometric route initially, but it was too hard and I lost 3 days. 

About the metal hit sound, the weapon is supposed to be a pan, but you are right. It shouldn't do this kind of sounds against soft things. I will keep this in mind if I end up working on this game again. 
And about the range : there is a core mechanic in this game, which happens to be hidden. Killed enemies drop materials, which can be converted into xp when standing near the campfire. Whenever you gain a level, you get to choose between some augments. One of these augments is range increase. The early game is always melee though.

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I was trying to figure out how to get upgrades and just assumed they weren't implemented, I'll have to give it another look