It took me a few minutes to figure out how to get out of the room as I clicked on everything. Reminded me of Minecraft with the digging and picking up of materials. The swinging of the hammer on the walls felt smooth. It was hard to tell if I was hitting enemies or when the skeleton would hit me and I would end up dead when I thought I hit him first. Also wasn't expecting to use the bomb and not be able to move and ended up dead there as well lol. Fun concept!
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Well its a known method to trap the player in a small space and have the options few until player learns some basic mechanics, and that is kinda what I did here. Like you can interact with some items to pick them up and you can destroy walls. I might have had a bomb there as well but it kinda felt like you would blow up yourself so I took it away.