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Syvice

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A member registered Feb 10, 2024 · View creator page →

Creator of

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I really enjoyed this concept. A great thinking game! Well done!

I really enjoyed this submission.  Great job on the puzzles and scaling implementation. 

First of all I love the art style and atmosphere within the game. The environment and creatures make you feel like you're in another dimension.  At first, it was a little confusing trying to realize where to go until I was able to level up. The combat system was an interesting take and took a second to understand how it functioned. I think the hit confirmation such as the damage numbers you deal or receive need a bit more pop to show them stand out because it's a little hard to see with everything else you're focusing on the screen with the two moving bars for defense and attack.  Other than that cool concept and art and hope to see more!

Awesome job! I really enjoyed the atmosphere and the looks and feel of the enemies and the environment. It was also a bit challenging not knowing when enemies would appear and died a few times trying to get through.  

Cool concept! I liked the creature design and battle system. The only issue I saw was in the inventory menu when you hover over items on the left side of your inventory it goes outside of the screen so you can't read what it does.

I really enjoyed the simplicity of this game. It was fun to explore the area while quickly defeating enemies. It also created a false sense of difficulty as you would get close to dieing right before you kill the enemy and level up and get your health back. I also enjoyed the concept that the enemies moved when you did. Reminded me of Super Hot in that aspect and almost a little bit of Crypt of the necromancer. Great job! 

This was pretty good!

I enjoyed the atmosphere in the beginning. I was almost expecting a jump scare or two. I also really liked the time-out room and the transition between the facility and the ruins.  The puzzles were easy enough to figure out and not get stumped on and it was enjoyable trying to explore and solve how to move forward within the facility.

I only have a few things I would say that stood out that could be adjusted. You did well feeling alone in the facility but I felt the lack of an actual threat.  After picking up the knife I expected to fight something.  The traps in the ruins were well-placed but I think the movement outpaces the speed of the traps. I think slowing down the movement would help make it feel more of an obstacle because you can just wait for them all to go down and just dash right through at the moment.  I would also love to see more puzzles in the ruins where if you mess up something like an order of item placement traps activate and you have to try to avoid them. 

Again great submission!

It took me a few minutes to figure out how to get out of the room as I clicked on everything.  Reminded me of Minecraft with the digging and picking up of materials. The swinging of the hammer on the walls felt smooth. It was hard to tell if I was hitting enemies or when the skeleton would hit me and I would end up dead when I thought I hit him first. Also wasn't expecting to use the bomb and not be able to move and ended up dead there as well lol. Fun concept!

I enjoyed this submission. It felt unique almost similar to a game called World of Horror with the black and white color scheme.  I would only suggest using cross-hatching to differentiate some of the background as it sometimes becomes disorienting while traversing the map. I liked the areas where the end of the hallway looks pitch-black. There were some white spots that at first I thought were eyes so I was excited to go fight something but turned out just to be part of the environment. It would be cool to have eyes blinking out at you from the darkness.  All in all very enjoyable. :D

Thank you for your feedback! I'm glad you enjoyed what we put together!

My apologies. This is my first ever game jam and it did not state in the rules that external links could not be used due to the limitations of file size you could submit to Itch.io. Our focus was to use this time to learn and see what we were capable of as a team within Unreal within the given time limit, not really to try and win. We'll make sure we take note for future submissions.