Ah, I see. Yeah, I am having the same issues with the fish getting stuck whenever I playtest. I feel like that might (at least partially) have to do with some weird collision stuff that might have been my bad as well as some general gamemaker wackiness. I also get your point about the sprites. Perhaps the game kinda is just a speedy platformer with a fish skin now that I think about it. I suppose that even if I keep the core gameplay intact I should probably add more “fishy” mechanics and obstacles so that I can address this issue. Glad you somewhat liked the level design, though. Thanks for playing!