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Pretty simple platformer. I find some of the deaths the game's fault when the fish is getting stuck on ledges and things, and it is pretty frustrating due to that. The level design is probably the best aspect of the game, but I think you can sit down and tighten up some of the jumps more there as well. One of my main issues of the game is, well, all it takes is replacing a few sprites and  the the game would really have nothing to do with fish at all. 

(+1)

Ah, I see. Yeah, I am having the same issues with the fish getting stuck whenever I playtest. I feel like that might (at least partially) have to do with some weird collision stuff that might have been my bad as well as some general gamemaker wackiness. I also get your point about the sprites. Perhaps the game kinda is just a speedy platformer with a fish skin now that I think about it. I suppose that even if I keep the core gameplay intact I should probably add more “fishy” mechanics and obstacles so that I can address this issue. Glad you somewhat liked the level design, though. Thanks for playing!