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(1 edit)

Thanks for the advice! It's good to know this allows so much flexibility. I picked up the extension and am setting it up, I thought I'd try to pack rooms to a script. The .exe is looking for a .gml file but my script is .yy, am I doing something wrong?

Also, is there a reason one would choose a script over JSON or vice versa?

(+1)

For each of your scripts you have a GML file and YY file in the same directory (check via Explorer). You point the packer at the GML file (since that's where the code goes).

Using a script can be more convenient as it means that you don't have extra files in game [sub]directories.

This was a head scratcher. Looks like a GML file isn't created for a completely blank script, just the YY. Adding a single character to the script and saving the project created the GML file too.