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Pretty crazy that you did this in 3 days, looks great. I love the radar sweep animations and effects. The gameplay loop is nice, although sometimes I would send co-ords and seemingly multiple planes would be prompted to come in. I guess this makes sense but sometimes it's like a 50/50 on whether to shoot down a plane that didnt give a callsign.

Anyways I think the gameplay idea is very inventive with lots of ways to expand it out, if desired.

Congrats on the release

(+1)

Thanks! I'm glad you appreciated the visuals, I spent quite some time on it :)

After some testing I was happy with "call all" / "invite all" system. It creates interesting situations when you have to guess, risk, or just shoot everyone for safety,  as opposed to boring "check one plane -> go to next". It takes time to understand all possibilities though.