Hello I'm in a 7th grade class and am curious how did you get interested in this?
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Hi,
sorry for the delay answering.
When I first tried to build a game, I wanted a 3D space game, where you commanded a small ship, with a small crew (something like Firefly), where you could also walk inside.
And I soon became overwhelmed with the quantity of assets that I was requiring (models, animations, textures, sound effects).
I tried to use as many assets as I could find on the net (mostly opengameart.org), but soon reached a point where all the assets didn't work well together. Which was really expected, since there was no creative direction in the asset creation.
So I became disappointed and quiet for a while.
Later, I thought that I should tone down the game a bit (a LOT, really) and went looking for 2D assets. I found LPC the best free option, so I started messing with it.
In the process of developing the character equipment system, I started having fun and went too far with the scope of it.
It ended in the generator, which consumed a lot of time (and the game is stopped again :)).
I hope I answered your question.
Take care.