Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi,

sorry for the delay answering.

When I first tried to build a game, I wanted a 3D space game, where you commanded a small ship, with a small crew (something like Firefly), where you could also walk inside.

And I soon became overwhelmed with the quantity of assets that I was requiring (models, animations, textures, sound effects).

I tried to use as many assets as I could find on the net (mostly opengameart.org), but soon reached a point where all the assets didn't work well together. Which was really expected, since there was no creative direction in the asset creation.

So I became disappointed and quiet for a while.

Later, I thought that I should tone down the game a bit (a LOT, really) and went looking for 2D assets. I found LPC the best free option, so I started messing with it.

In the process of developing the character equipment system, I started having fun and went too far with the scope of it.

It ended in the generator, which consumed a lot of time (and the game is stopped again :)).

I hope I answered your question.

Take care.