Great game , everything works really well together, My only 3 suggestions are to force the game to stop the end of the round and show your score at the end. there were some times that I had an amazing run and then accidentally pressed jump to have that score erased , secondly I like that the camera zooms out as the player goes up and in as the player comes down but I think the zoom in gets a little to tight as the player gets to the grounds and lastly I would make the jump timing a little more forgiving for the clouds as the player gains speed as the player approaches the ground. This game has a lot of potential and was a lot of fun! it really takes me back to my days of playing the first SXX tricky on PS3 . <3
Viewing post in The fish that could fly jam comments
I love games that give me that like tony hawk , ssx vibe , but was not expecting to find it in a flying angle fish game , I hope that you find the inspiration to turn this into a full game , the concept is strong in my opinion. I would say just the expected content that would be in like a sport trick game, but with your own twist ,more fish , and skins . I would love to see this fish in a monocle and a top hat like the monopoly guy different score points and multipliers, and a story how did the fish end up in the bowl ? the possibilities are endless here! I will follow for more updates if you do any but I added to my collection I will be playing again !
I was actually trying to capture the feeling of timing and anticipation from real snowboarding. So it's great that it naturally reminded you of ssx and tony hawk games.
I've also build the 3D in a way that i can easily convert it into a VR game if the concept feels good. I just need to figure out how to make cloud hopping more satisfying, to have smooth continuous movement that is fully under players control.
Maybe you can also go for the SSX vibe in your next jam?