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One of my favorites I've played so far to be honest. I'm just a sucker for weirdness, and this checks all my weird boxes. The art is sort of goofy and sort of offputting and just creates a great uncomfortable vibe to the whole thing. Also, you say you ran out of creative names, but I feel like Fish Monstrocity Arena fits the vibe surprisingly well, haha.

Despite my love for this conceptually, it's definitely lacking some polish. Descriptions for what each component does would help a lot I think. The battles themselves felt a bit anticlimactic, in part because I had a hard time telling what was going on and what actually made a victory or a loss. There's some other things (giving the game some juice, tutorializing) that others have mentioned as well.

That said, I still loved it. I'm glad it sounds like you have plans to continue working on this after the jam because I would love to see where it ends up. Great work!

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thanks a lot for such a detailed feedback. 

the thing you mentioned and that was also bothering me is what leads to a victory (currently is damage dealt) and the lack of sound effects do not help. This leads to sometimes lose just because your creature is big and has more places to take damage. Still deciding what can be a good fair and fun winning factor.

Once the Jam is over we already have some updates to push live.