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Hey there, loved the game and have been watching your work from when you first launched Cruel Serenade! Just a few questions if you don’t mind.

— The scene where Mezz inspects a certain vent (being vague to avoid spoilers) and you play as a different person for a little while has got me wondering. Do you plan on future scenes in other games where you’re not actually playing as Mezz or is that a one time type of deal?

— With Scratch being an actual ally to Mezz and Mahir being… nicer towards Mezz, do you plan on adding more characters in the future that are named friendly NPCs or will we see something more similar to the first game where it was Mezz solo the whole way through.

— Lastly, will there ever be other weapons Mezz uses or will it be the same staff for each game? Just curious since we learn more moves but never any different beating sticks. And will moves such as the Dodge from the first game and the Dazzle Blast attack carry over or is each move in it’s own game and that’s it?

Sorry if these are dumb questions, and thanks for working so hard on bringing something this cool to itch!

No, always glad when people have questions like this. It means they're actually getting into the game and story, which is great!

I can't say one way or the other whether I'll have more non-Mezz gameplay, It kind of comes down to what presents itself story-wise. I will say I probably won't have FULL gameplay, fighting and all that, because lord would that be a lot of new art assets. But I have full walking sprites sitting around for most of the characters, so if it's something like that, it's always possible. Just depends on how things go.

Scratch will definitely be sticking around, and have some extra stuff as time goes on. I probably won't be introducing any other allies/rivals that kind of thing, but there will obviously be new named characters with each chapter.

Almost certainly just the staff. It's an art asset's thing: I'd have to redraw something like eight battle sprites for each new weapon (and the nude versions, and on and on). Plus the staff is just kind of his thing, it's part of his design and all. The plan with the special moves are that there's a new one for each chapter to keep things interesting, but none of them carry over. Balance would quickly become a nightmare if I had to account for all of them.

Thanks for the questions, and for playing the games!

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I could see Scratch doing some stealth portions but with some hacking mechanics like turning off cameras or making a machine malfunction to distract a guard. 

Yeah, there are certainly some possibilities there. PROBABLY won't be doing any big play-as-Scratch sections, just kind of the way the story is at the moment, but we'll see where we end up as things come together.