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(1 edit)

I love the graphic style and amazing environments and atmosphere! I appreciate the "zooperdan controls" :D

I feel the game has too many bugs to be fully enjoyable right now. I glitched through geometry. I more often than not moved two tiles instead of one resulting in a head injury. I fell through the pier and into the water, which meant I had to restart. Combat seems glitchy too because sometimes I'm almost instakilled while other times I take very little damage. Sometimes items disappeared from inventory for unknown reasons. A couple times when I tried to drink a potion the potion disappeared but I didn't get any health added.

I feel the user-interaction should be revised a little too. I think items you pick up should directly go into the inventory without having to open it. Perhaps even better; items get automatically picked up when moving over them. It's a nice touch with crouching but that also could be automatic when you move toward a narrow entrance, since crouching has no practical use in other situations. Items given to you by a quest NPC should also go directly into the inventory. I didn't know it was dropped to the ground so I spent 10 minutes trying to figure out how to get past the slug without any weapon.

That being said. It was great to finally see this in action and I know it'll only get better. While maybe a little bit early it shows amazing potential and my mind is already thinking about all the cool things we can do in it.

I look forward to using the thingy :)

mmm, very interesting. I'll get onto the inventory and begin sorting out these issues. Al other issues are now also being looked into :)