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I like that timer mechanic, just wish there was some way to control it a little and not wait til the next transformation cycle. Good level design some parts were a little frustrating but very fun game! Good music and visuals as well, love the menu (how does that color shift when transforming work? i loved it)

(+1)

Thanks! The color shift is an animation applied to the URP post processing in Unity, I have 2 post processing profiles in the scene, and the animation just puts the weight of the other profile to 1 and back to 0. Also I did realize the timer is a bit annoying at times, but I couldn’t figure out a way to improve it during the limited time we had..