Played the game while doing cardio.
Fun game, well written. The character dialogue art was consistent and creepy, except for the young woman at the beginning of the game. This may have been intentional, considering her part in the story. Regardless, she stuck out for better or for worse. Bill's sprite was the creepiest one, and the most memorable. The panning pace of the pixel art to bring attention to the details was well done. Foreshadowing art with the critters was *chef's kiss*. good stuff, Ben.
The part where the main character thinks to themselves after an event makes the direction of the game clear, no getting lost.
The character's personalities felt consistent with their notes, which is a big deal, considering that sometimes even AAA game companies fail at this. Dana did well with that.
I'm not a good source of authority (if at all) when it comes to music, but I think that the music did its job establishing the ambience of the game. There were parts of the game where the music changed, greatly highlighting the mystery and creepiness of the game. This deserves praise. Good stuff on Lunchz's part.
The ending, I enjoyed. The ending stuck in my mind, and was masterfully done, requiring quality art, music, and dialogue to deliver the depth of the final event ; a testament to all talented parties involved.
I think that art's quality is determined by how memorable it is after the game has ended; The ending I'll definitely remember.
Took like 10-20 minutes to finish. And the game is only 0.5 Mb, what an accomplishment.
Well done game, only one play through is enough, 10/10.