Great game! I played through it until I got all the shop items and saw probably all of the ingredient items. Some things I think could be added or changed are:
- adding a clear all button for ingredients at a cooking station
- making it possible to mass produce a recipe
- immediately displaying recipe availability upon placing ingredients in instead of having to click
- being able to grow staple foods like rice and seaweed to decrease the reliance on RNG for getting needed ingredients... RNG hit me pretty hard early on when I kept getting ingredients I couldn't do anything with
- maybe make it possible to sell currently useless ingredients for $1-5 dollars? I'm playing it like any good exploration resource-collecting game and just dumping literally everything on the floor instead of using the fridge... it gets hard to grab things
- a lot of rebalancing for sell prices: it's more efficient (in terms of inventory space) to just make rice congee than it is to make mochi; the 3 item recipe Masago Gunkan (fish roe + seaweed + rice) is the same price as ocean broth even though Masago Gunkan requires rice in addition to two upper-layer ingredients, making it less efficient
- making it possible to interact with items and cooking stations using mouse
- the house layout doesn't make much sense for a fish to live in... maybe half of the house being submerged in water and the upper floor with all the cooking stations being dry would be better?
- ocean music is currently louder than home music
As is, it's still pretty fun, just a bit tedious.