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(+1)

Seems fun conceptually, and the environmental design is solid. Some notes: getting the speed-up booster was a little scary and seemed more disadvantageous than advantageous. I was sad when the bait can only gave me one bait. I wasn't really sure if the enemy was really tanky or the spear fish I was using was just weak. Lastly, you might want to implement invincibility frames because the enemy can almost one-shot you within one second of touching.

(+1)

Solid Review, thanks a lot for that.
1. Yeah, 'conceptually good', but a underwhelming execution, i just continued to add things instead of polishing what i already had. Looking back i even tried to push some sort of roguelike aspects to the game, which was clearly a mistake.
2. A bit of the game development process: The game was originally a horror game, that would take place in a fishing pond, and a house, and that's why i made a full on house model.
3. As you can see by the power-ups, playtesting did not happen, neither did balancing. The bait economy sucks.
4. Yeah, your spear was weak. Each fish has different stats, but the only stats that the player knows is the fish star rating. Which is basically a multiplier to damage. The spear has the lowest damage (0.2x multiplier), but it has also the lowest cooldown and highest range. (But in reality 0.2x was too much of nerf, remember i did not playtest the game)
5. Yeah, invincibility frames where the way to go. Would be much easier to have the enemies give fixed damages amounts. But as i said the game lacks polishing and execution.

Thanks for the amazing review, i really did not make justice to the game.
I will make sure to add such things in a future iteration.