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EmptyFrog

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A member registered Apr 25, 2023 · View creator page →

Creator of

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Yeah, the game needed a tutorial.
The game needed a bunch of things.
Thanks for the review :)

Solid Review, thanks a lot for that.
1. Yeah, 'conceptually good', but a underwhelming execution, i just continued to add things instead of polishing what i already had. Looking back i even tried to push some sort of roguelike aspects to the game, which was clearly a mistake.
2. A bit of the game development process: The game was originally a horror game, that would take place in a fishing pond, and a house, and that's why i made a full on house model.
3. As you can see by the power-ups, playtesting did not happen, neither did balancing. The bait economy sucks.
4. Yeah, your spear was weak. Each fish has different stats, but the only stats that the player knows is the fish star rating. Which is basically a multiplier to damage. The spear has the lowest damage (0.2x multiplier), but it has also the lowest cooldown and highest range. (But in reality 0.2x was too much of nerf, remember i did not playtest the game)
5. Yeah, invincibility frames where the way to go. Would be much easier to have the enemies give fixed damages amounts. But as i said the game lacks polishing and execution.

Thanks for the amazing review, i really did not make justice to the game.
I will make sure to add such things in a future iteration.

The 3D graphics are mostly white squares, but the 2d art is pretty good!
The conversations were cool, but the fights lacked a bit. Defending seemed pretty useless since you can just time the attacks and no enemy shoots, sometimes shooting doesn't let the enemy move.
Regardless of that, it was a cool little experience with much personality in it.

Thanks, i would'nt have been able to play without this info.

A simple game, done well. Loved it.

Cool little game, it could have more puzzles, but the 2 that it has were perfectly executed!

I liked it!
I run into some bugs while playing, but in general it was a nice experience!

Yes, these are all good ideas and would definitely improve the experience!
if i decide to update the game i really look to add variety in enemies and counters.
And of course try to make the game more strategic!

Thanks for playing!
And thanks for the feedback! ;)

I did not balanced the game that well! >)
Anyway thanks for playing! :D

Would really like more levels!
Autoclick really does the job lol (-27600 score)

Thanks for playing!
This game is not my priority right now, but enemy variety would really improve the game!
Maybe some day i will add thar :)
Thanks for the feedback! :D

Absolute nailed the horror/unsetling vibe!
Cool entry.

What a perfect experience.
Loved every second into it.

Very cool game! I had fun :)

Just that after a certain time, i felt a lack of pressure to place tiles.

Personally i would like more if the hero take damage when you take too long to place a tile.

Thanks :D
I just discovered that balancing a game is really difficult :<

Thanks for playing :)
I really messed up the balancing :0

A very good game, I loved the art, and I had a good time in general.
I just found it a little too difficult (I'm not a bullet hell player).
But overall I loved it. You even included frogs! :D

Thank you very much, I'm glad you liked it.

Maybe one day I'll finish this game :D.

The hud shunk was a pretty big mistake, I just forgot that not all people play on 1280x720 lol.

Anyway thanks for playing. I im happy you liked.

Thanks :)

I will try to add instructions next time :0

Ow, thanks for playing

Sadly i didnt have time to add something cool as you progress levels. But i liked working on it.

And i im happy you liked :0.

(1 edit)

I just discovered that until you use the start ability (jump), you are immune to bullets lol.

I hadn't even thought about that :0 .

Hey, nice video!
A really nice way to take a look at the others submissions.
Thanks! I will try to do something better in the next jam! :)