Yeah, the game needed a tutorial.
The game needed a bunch of things.
Thanks for the review :)
EmptyFrog
Creator of
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Solid Review, thanks a lot for that.
1. Yeah, 'conceptually good', but a underwhelming execution, i just continued to add things instead of polishing what i already had. Looking back i even tried to push some sort of roguelike aspects to the game, which was clearly a mistake.
2. A bit of the game development process: The game was originally a horror game, that would take place in a fishing pond, and a house, and that's why i made a full on house model.
3. As you can see by the power-ups, playtesting did not happen, neither did balancing. The bait economy sucks.
4. Yeah, your spear was weak. Each fish has different stats, but the only stats that the player knows is the fish star rating. Which is basically a multiplier to damage. The spear has the lowest damage (0.2x multiplier), but it has also the lowest cooldown and highest range. (But in reality 0.2x was too much of nerf, remember i did not playtest the game)
5. Yeah, invincibility frames where the way to go. Would be much easier to have the enemies give fixed damages amounts. But as i said the game lacks polishing and execution.
Thanks for the amazing review, i really did not make justice to the game.
I will make sure to add such things in a future iteration.
The 3D graphics are mostly white squares, but the 2d art is pretty good!
The conversations were cool, but the fights lacked a bit. Defending seemed pretty useless since you can just time the attacks and no enemy shoots, sometimes shooting doesn't let the enemy move.
Regardless of that, it was a cool little experience with much personality in it.