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The weird spike ball things I would have to say, they always felt janky both in sprite and how that sprite related to its hitbox. Id say they were the only object sprite wise that made it slightly more difficult to tell if you’d get hit or not. Though the hitbox feels forgiving, so I’m grateful for that.

ok fair enough I prob should have just made like 6 rotation frames instead of just rotating the object lol. I'm guessing the sprite was like one pixel shifted up so it was hard to tell where the hitbox was