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CocoWaff

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A member registered Jan 31, 2024 · View creator page →

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This game is amazing! please release skrunkly Gimbal sponges, I will by them in a heartbeat!

Rarely do games hit all marks for me, but oh my god, this game is the best I’ve played all jam! It’s got an amazing style, the mechanics are stellar, and just everything about this game feels phenomenal!

I’ll give it an extraordinary ammount of creativity and a lot of style, but only a fair ammount of enjoyment as the game seemingly cannot be beaten after you finish making the pizza.

fun game, though the puzzles are really simple and non-engaging. Really the boxes feel more like a dash/ a double jump than an actual puzzle element that gets interacted with. I feel that some more work on the level design and this could be an extremely fun and brain wracking puzzle game!

I rally liked this puzzle game, I even pulled out my calculator to solve the last puzzle! Only gripe is that you can’t reset the board without by hand, one at a time, clicking each box until it’s gone. other than that, it’s an amazing game.

This is a really fun puzzle game, but it’s really easy to cheese as a lot of block combinations let you gain infinite height by jumping, letting go, jumping, grabbing, and repeating.

This looks like such a cool game! I love desert bus!

game was fun, but really unforgiving. I never got to the end of the first level. The style is impeccable though and the general mechanics are quite fun. The main problems I faced were just with how the camera started and stopped scrolling across the screen while I’m trying to place blocks

love the game and the writing is quite funny, but the timer is REALLY tight, especially when you have a dumpster to move.

Really fun game! It’s so jarring how many games you fit in this game.

10/10 I love my pet earth. all the different combinations are hilarious!

neat little story with some neat little mechanics. I would have liked to see more, but what we got was fine.

there’s not enough to do in the game to keep me motivated to keep playing, but the concept is really good and the beginning is super fun!

this game plays really nicely, sadly with how punishing everything is, getting hit once or simply letting too many enemies be alive at once (which in inevitable due to the wave mechanics) You can’t reliably get past the first few waves without being crushed by the arena.

not much to do as there’s no hostile enemies to kill/avoid and there’s only two rooms which is really sad because the game concept is amazing and the style is right up my alley.

I like the game, but the mechanics don’t really incentivise using proxy servers. it is always better to use as many servers as possible and equally distribute resources across them than it is to use proxies or think about the mechanics of the game. The concept is amazing, but the execution leads to it not being fun. (I did beat the GMTK Game Jam level)

I think this game concept could be fun, but after a certain point, it felt like no matter what I did, I would win, and that the game was mostly just passing items from point A to point B repeatedly.

This game has a lot of potential, the style is cute when it’s to scale, (mushrooms and main character) but everything else has horrible aliasing artifacts and sometimes a movable block or two will just disappear on a reset.

this was a really cool idea for a game that was executed with an amazing style, but it’s far to clunky to be satisfying to play for long times. especially since it’s really easy to start flying and cheat every level

This was an amazing game! only gripe is that it causes so much lag if you survive for long enough that the game becomes unplayable.

This was super fun, I almost beat it, but I kept getting into my head about certain things. I loved seeing what all could change and then going back to count more each time. Only one nitpick, and that is that the main level has a single tile that is out of place and it really bugs me. (one of the ones under the teleporter)

this is such a cool game! I love the goofy story, the gameplay is simple and fun, and the music is phenominal

thank you! I definitely have some ways to go, but I’m glad to know I’m on the right track! :]

I kept getting stuck on nothing while moving, and at multipul points did the camera prevent me from seeing where I needed to go after a jump, but other than that, it was a really cool game!

This is a really good game! Only problem was that I can’t really tell which stamps send souls to earth or the field of reeds.

Thank you so much for the feedback! I agree that the climbing is a bit scuffed, and the information about the controls is really eye opening.

I love this game! Great gameplay! Great visuals! Great Audio! I love that older win98 aesthetic (and for no particular reason do I appreciate the cassette tapes you collect.) ONLY gripe is that the hibox for the spinny dudes is a smidge too big, most of the time that I hit them, it didn’t really feel like I should have.

I just finished both games, both are amazing! This game has really good mechanics, and the way you guys made brute forcing nearly impossible is really cool! I love the hints, though I did get stumped with the O2 N and H balances, but that was just me misreading the O2 as just O and everything else looked like a ratio. Once I got that sorted out, it was a piece of cake!

Game has a lot of promise, I feel that the car needs just a bit more traction as currently its way too slippery to consistently get past even the first turns.

I have read further reviews and found out that there is indeed a timer, but it is hidden behind a fullscreen UI bug that I didn’t even know was a thing. (I was in fullscreen the whole time) I will retract that section of my review, as its pretty unfair if it was caused by a bug that I could have worked around.

This game was infuriating. Great visuals though! Please if you comeback to this, do two things, give the player 8 directional movement and fix the hit boxes on everything. This is an isometric game, but grazing the vague area around an enemy with the tip of my head causes my to get captured by time.(this problem also extends to the hit detection on the dragons which I had go through half of a clone before) Also there is no timer, so I have no clue how fast I need to be going to beat each level, or how much time I lose when I create a piece of me. Ulitmatly the game has promise and potential, but due to the many rage inducing problems, I cannot say that the game has fully delivered on that promise.

I sincerely appolagise if this review came off as mean or otherwise unjustly negative, it was not my intent, but other than the art and the music, I did not enjoy my time with this game.

This game is out of this world! The stellar music combined with the different systems which all take light years to get right and that strict countdown all combine to create a perfectly intense atmosphere! Only gripe is that the prompts to pick up the coffee had astronomically small areas you could stand to press them, and those areas’ exact position was nebulous at best. Overall though, this game deserves a place amongst the stars of this jam and I really hope that others rated it as highly as I did.

Good game! I really liked all of the mechanics except the fact that failing a level sent you back a level. I was lucky I own a drawing tablet becuase mouse controls make this less of a speedrunning game are more of a factorio-esqu building speed. The music was great and I liked the lil box dude!

This was a very surreal game. I liked it personally and the art was fantastic! The cycle of rebirth was definitely not what I had envisioned when I heard the prompt time, so I feel this was a very will done and well though out game!

I love the art style. The audio fitting, but was a bit grating on the ears. The story had promise, I would have loved for some alternate endings and maybe a bit more polish on the how the sentences were written. Lastly, I did get lost for quite a while trying to figure out what to do, but one I got a hang of it, I had a lot of fun!

Thanks so much for the feedback! Glad someone else appreciates all the games that go that extra inch for linux support!

Thank you so much for the comment! Programming that recorder and the art were all I worked on for the first 7 days of the jam, so I’m really glad it went noticed!

Thanks for the feedback! I agree with you on both points. The levels should have had more play testing to insure a lower difficulty. On the story bit, I really wanted a story, but I had no time to implement one, so what you got was the half-baked representation of the story I wanted created under moderate sleep deprivation. If/when I come back to revamp this game, that intro story will be the first thing I end up fleshing out.

Great music and game-play (though I do wish the past would stop appearing besides me immediately after I put it somewhere) The game is really fun and fluid when you get used to it, though the game crashed after I died in the level after the first collapsing wormhole, so Id have to play through the entire game again to finish it. (I really don’t like that the levels are locked off until you complete them)

With some further polish, I bet this could be one heck of a game. (one further note is that the range of the past nullifying blocks is a bit confusing.

Great writing! I will say that I kinda got spoiled by accidentally stumbling upon the answer. I did go back through to experience the game and I really like it. (though I wish there were multiple endings.