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Cute little puzzle game. Got it on my 4th or 5th run. I like all the character portraits, they're so cute. And I was surprised that the solution i thought of worked.

Although some of the parts of the forest and the beach are unwalkable? I assume it's because they are areas that don't lead anywhere, but maybe add some kind of indicator for these areas?

Also, the walking is a bit tiresome. If there were a feature for autowalking (for example, right clicking in a direction will keep cirno walking in that direction until she hits a collider) would help a lot in that. Or maybe just make the map a little smaller or walking speed a bit faster.

I'm mixed on the time aspect. If there were an explanation for it in the story of the game i'd be more inclined for it, but it also didn't really affect me much since i figured out the solution pretty quickly. But my presuccessful run ended right as i was holding the last item for the game. Perhaps add an option to disable it? A timer would also be fun, would add some kind of speedrunning element to the game.

A pause feature would also be good, since my successful run i ran out of time just as i was holding the last item to end the curse and running for my life to end it, and my laptop suddenly gave me a notification for low battery.

Hey! Thanks for playing! 

I've made it so that there's a 20-second grace-period when holding the tome so that you can't lose right at the end. 

I forgot to adjust some of the movement things for this build but will improve it for the next one.

Thanks again!