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(1 edit) (+1)

I really enjoyed this one! The jumpscare sound is so incredibly loud I had to turn my volume down. Some of the minigames acted a bit odd, like the bomb throwing one I accidently threw it right away and it just kinda feel but I still one. Also the knife throwing one feels absolutely terrible to play but I think that's intentional. I was a bit confused by the movement - I thought I had to alternate left and right which was very hard to win with. I had better luck spamming both at the same time which was a bit confusing.

The one thing I wish were added was a leaderboard, I think that would motivate me to play more to try and beat others scores, but all in all it's a super polished experience, nice job!

Audio is a tough one to get right, that's why I have the +/- to set the volume. I have people both tell me it's too quiet and too loud.

I suppose for the bomb one, it could be a fault if you don't throw it across the line.

I actually liked the knife throwing one. It was meant as a break between the button smashing because you only have to aim and then throw the knife at the right time.

For the running, I matched how it was in the original, because I thought it was fine, each button is its own little distinct speed up, but you could mash only one and make it through. So you could alternate, or just mash each asynchronously, or at the same time, however you feel most comfortable to button mash. 

 Leaderboards seem to be popular, I guess since it's pretty minor to get one up and going I should start working on an implementation I can copy pasta into different projects.

Thanks for the feedback and thanks for playing.

(+1)

I actually did like the knife throwing, I just don’t think it needed both the slightly clunky movement and the slow throw speed. I think just having one of these mechanics would preserve the slower pace and positioning element whilst still not being too easy and still pretty slow and chill.

Ah, I see now, thanks for clarifying.